Even large publishers like Bandai Namco and Koei Tecmo normally prefer to release more games on a shorter development cycle, spending less in both development and marketing for each. It's pretty normal that those games will go on to sell fewer copies, but this doesn't make them irrelevant (or less profitable) when combi
Of course, Timetravel6000v2's art isn't the first fan-made recreation of this particular Justice League poster. Shortly after it debuted during SDCC, a fan put an Avengers spin on the poster as a preview of Marvel Studios' upcoming blockbuster Avengers: Infinity War . It's not surprising that this Justice League poster has inspired so many recreations considering the original is itself an homage to classic DC Comics artwork created by artist Alex R
Over the past few years, Sony has been able to maintain a consistent level of expectations for fans to set for themselves, with E3 and PSX being the two standouts to look forward to for the biggest announcements and updates, and smaller news pieces being shuffled in throughout the year. After a couple of noteworthy E3s, Sony’s middling press conference at this year’s event left a lot of fans underwhelmed and anxious for more. In a moment of seeming panic, Sony set forth a chain of events that pushed forward a few of their key PSX announcements, including the reveal of Sucker Punch’s Ghost of Tsushima, up to the Paris Games Week press conference, an event that, in the past, had rarely been used for major reveals such as those. Teased as the “second half of E3” , the Paris Games Week presser, while distinctly more filled with new trailers, also ended up being fairly standard and middling, leaving fans to wonder what Sony had left up their sleeves for PSX.
Of course, there might be disk space restrictions, as Ghost of Tsushima is probably going to be a very big game. Sucker Punch is known for its massive open worlds, and the real Tsushima is an enormous island, measuring 274 square miles. That being said, it would probably be quite easy to provide the Japanese voice track as a separate DLC for those who want
Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.
Over the past few days, I have been going in-depth in the history and setting behind Sucker Punch's upcoming open-world game Ghost of Tsushima . Part 1 of my analysis looked at the Mongol invasions of Japan that surround the events of the game, and Part 2 will take a look at the setting focused on the island of Tsushima itself. So you can consider this Part
“I don’t think anything that has that Japanese flavor has broad appeal. They’re great games and get high ratings, and the hardcore audiences love them. But, for the average audience, they’re hard games. They’re too hard for most people. I mean, I played Persona 5 , one of the highest rated games ever, and I like it, but I can’t believe it went on to sell as many copies as it did. It’s just not the kind of game that seems like it has mass appeal, even though it’s one of the best games ever made, and probably wins Game of the Year. But… going back to Tsushima , no, I don’t think it has broad appeal eith
That being said, Ghost of Tsushima is different. The game is set in Japan, and the inclusion of the Japanese voice track would mean going the extra mile to help immersion. Of course, this isn't to say that the Japanese voice track is a better option than the English one. Normally Sony does a great job with English voice acting as well, but having the option to pick and choose between the two would be fantas
Digital artist Timetravel6000v2 created a new piece that unites Ray Palmer aka The Atom (Brandon Routh), Green Arrow, Black Lightning, Barry Allen aka The Flash (Grant Gustin), and Kara Danvers aka Supergirl (Melissa Benoist) in a one-sheet done in the style of the Justice League Comic-Con poster . Take a look at two versions of the poster be
(Image: https://www.istockphoto.com/photos/class=)Sucker Punch has been rather clear in mentioning that the strategy game tutorials|https://strategynewsbase.com/ is the biggest they have ever made , and it has been in the oven for quite a while now. Considering the real-world size of Tsushima, there is certainly the potential for an enormous map, especially considering to the tiny one featured in inFAMOUS: Second Son . What remains to be seen is whether it'll be scaled down and by how m